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- #LITTLE NIGHTMARES 2 MULTIPLAYER FULL#
- #LITTLE NIGHTMARES 2 MULTIPLAYER PC#
- #LITTLE NIGHTMARES 2 MULTIPLAYER PLUS#
#LITTLE NIGHTMARES 2 MULTIPLAYER FULL#
#LITTLE NIGHTMARES 2 MULTIPLAYER PC#
Free to play games were beginning to take shape on PC and mobile devices but wouldn’t really come to consoles until a few years later. Motion controls were a frequent hot topic on message boards, and Sony and Microsoft steering down this path halfway into the seventh generation made gamers fear for a much gimmickier future in gaming.
#LITTLE NIGHTMARES 2 MULTIPLAYER PLUS#
Sony’s PlayStation Move and Microsoft’s Kinect had released the year prior, and Nintendo’s Wii Motion Plus in 2009. PlayStation 3 and Xbox 360 also supported stereoscopic 3D in a lot of their major titles in the early 2010s, with Killzone 3 and Gears of War 3 being some notable examples from this year. Furthermore, the 3D gimmick was big around this time, particularly in movies, and the 3DS allowed you to see these effects without the need for glasses. And while the indie scene was still blooming – 283 games released on Steam in 2011 versus 8290 games in 2019 – there were still a lot of high quality indie games that released in 2011, and the average quality of an indie game on Steam and the three consoles at the time was higher than it is now.Ī lot of things were happening in 2011: the release of both the 3DS and the PS Vita (Japan only for the PS Vita, 2012 for the West) were technically the start of the eighth generation.
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Since AAA development cycles 10 years ago were half of what they are today (see this interview with Uncharted 1-3 director Amy Hennig), and live service games were a lot less common, we also got a greater quantity of AAA games than we do now. Since 2011 was 10 years ago (2021 – 2011 = 10), I thought it’d be a good idea to reflect on what is considered one of the best years in gaming – I’d personally consider 2011 to be the peak of AAA gaming.